Developers often ask us for advice on how to Pitch a game, or what a Pitch should include. You don’t have to follow the blueprints exactly below, but if you really want to grab our attention, and streamline the review process, this is what we’d want to see in your submission materials.
A pitch deck outlining your core loop, game scope, project vision, and a brief elevator pitch that clearly summarizes the game.
LAUNCH WINDOW
Approximations are fine we just want to know what you have in mind for your plan.
BUDGET
An estimate of your total development budget, approximate word count and the target platforms your development budget includes.
BUILD
Nothing beats playing a build to see if you’ve found the fun!
DESIGN DOC
No need for detailed docs—just a high-level plan of your levels, bosses, enemies, upgrades, and rewards, and how your game’s content compares to others in the genre.
ACCOLADES
Do you have a stack of Steam wishlists? Did you have pick up from press or influencers about your game? Bring it up and talk about it.
OUR FIRST MEETING
Studio or solo—it’s about being real and keeping it simple. Don’t overthink it, just tell us about your game comfortably.
GAME OVERVIEW
A pitch deck outlining your core loop, game scope, project vision, and a brief elevator pitch that clearly summarizes the game.
LAUNCH WINDOW
Approximations are fine we just want to know what you have in mind for your plan.
BUDGET
An estimate of your total development budget, approximate word count and the target platforms your development budget includes.
BUILD
Nothing beats playing a build to see if you’ve found the fun!
DESIGN DOC
No need for detailed docs—just a high-level plan of your levels, bosses, enemies, upgrades, and rewards, and how your game’s content compares to others in the genre.
ACCOLADES
Do you have a stack of Steam wishlists? Did you have pick up from press or influencers about your game? Bring it up and talk about it.
OUR FIRST MEETING
Studio or solo—it’s about being real and keeping it simple. Don’t overthink it, just tell us about your game comfortably.
GAME OVERVIEW
A pitch deck outlining your core loop, game scope, project vision, and a brief elevator pitch that clearly summarizes the game.
LAUNCH WINDOW
Approximations are fine we just want to know what you have in mind for your plan.
BUDGET
An estimate of your total development budget, approximate word count and the target platforms your development budget includes.
BUILD
Nothing beats playing a build to see if you’ve found the fun!
DESIGN DOC
No need for detailed docs—just a high-level plan of your levels, bosses, enemies, upgrades, and rewards, and how your game’s content compares to others in the genre.
ACCOLADES
Do you have a stack of Steam wishlists? Did you have pick up from press or influencers about your game? Bring it up and talk about it.
OUR FIRST MEETING
Studio or solo—it’s about being real and keeping it simple. Don’t overthink it, just tell us about your game comfortably.